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Like doom bugs with wall running etc, it's legacy bugs all those players want as a bare minimum and the vocal loud players will hate any more 'correct' physics in other games because these buggy speed tricks won't work.
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Pressing it again and holding will prime the next time you touch the ground to become an immediate jump so you don't take in any of the player physics friction of being on ground. Video recorded in x and downscaled to x Re: Can Quake "Bunny Hop" experts please help me? Holding this button down doesn't allow another jump when you hit the ground. What am I doing wrong? Quake Champions: Doom Edition You can see my movement speed in both games, in Quake Champions below the crosshair max speed running for my character, I hit over strafe jumping and in Quake 1 on the bottom right corner max speed running forward, I can barely hit I know they are different units of measurement and are not comparable, but my point is that on the bunny hopping tutorial jumping video the guy goes speed in Quake 1 from the second he starts bunny hopping until the second he stops and I feel like I'm going at a snail's pace and would be better off just running on the ground. I wonder if that's throwing everything off for me? I made a video of me strafe jumping in Quake Champions contrasted to me struggling with the bunny hop in Quake 1. Isn't it just strafe jumping without the forward key? Although, when I strafe jump, I don't hold space bar, I press it on land. I don't need to be Quake Done Quick speed runner good, but I feel like an idiot trying to do it right. Can Quake "Bunny Hop" experts please help me? If it's not ZDoom, it goes here.